core/emgauwa-core/src/app_state.rs

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use std::collections::HashMap;
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use actix::{Actor, Addr, Context, Handler, Message, Recipient};
use emgauwa_lib::db::DbController;
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use emgauwa_lib::errors::EmgauwaError;
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use emgauwa_lib::models::{convert_db_list, Controller, Relay};
use emgauwa_lib::types::{ControllerUid, ControllerWsAction, RelayStates};
use futures::executor::block_on;
use sqlx::{Pool, Sqlite};
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use crate::handlers::v1::ws::relays::{RelaysWs, SendRelays};
#[derive(Message)]
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#[rtype(result = "Result<(), EmgauwaError>")]
pub struct DisconnectController {
pub controller_uid: ControllerUid,
}
#[derive(Message)]
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#[rtype(result = "Result<(), EmgauwaError>")]
pub struct ConnectController {
pub address: Recipient<ControllerWsAction>,
pub controller: Controller,
}
#[derive(Message)]
#[rtype(result = "()")]
pub struct UpdateRelayStates {
pub controller_uid: ControllerUid,
pub relay_states: RelayStates,
}
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#[derive(Message)]
#[rtype(result = "Result<Vec<Relay>, EmgauwaError>")]
pub struct GetRelays {}
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#[derive(Message)]
#[rtype(result = "Result<(), EmgauwaError>")]
pub struct Action {
pub controller_uid: ControllerUid,
pub action: ControllerWsAction,
}
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#[derive(Message)]
#[rtype(result = "()")]
pub struct ConnectRelayClient {
pub addr: Addr<RelaysWs>,
}
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pub struct AppState {
pub pool: Pool<Sqlite>,
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pub connected_controllers: HashMap<ControllerUid, (Controller, Recipient<ControllerWsAction>)>,
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pub connected_relay_clients: Vec<Addr<RelaysWs>>,
}
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impl AppState {
pub fn new(pool: Pool<Sqlite>) -> AppState {
AppState {
pool,
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connected_controllers: HashMap::new(),
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connected_relay_clients: Vec::new(),
}
}
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fn get_relays(&self) -> Result<Vec<Relay>, EmgauwaError> {
let mut pool_conn = block_on(self.pool.acquire())?;
let db_controllers = block_on(DbController::get_all(&mut pool_conn))?;
let mut controllers: Vec<Controller> = convert_db_list(&mut pool_conn, db_controllers)?;
self.connected_controllers
.iter()
.for_each(|(uid, (connected_controller, _))| {
if let Some(c) = controllers.iter_mut().find(|c| c.c.uid == *uid) {
c.apply_relay_states(&connected_controller.get_relay_states());
}
});
let mut relays: Vec<Relay> = Vec::new();
controllers.iter().for_each(|c| {
relays.extend(c.relays.clone());
});
Ok(relays)
}
fn notify_relay_clients(&mut self) {
self.connected_relay_clients.retain(|addr| addr.connected());
match self.get_relays() {
Ok(relays) => match serde_json::to_string(&relays) {
Ok(json) => {
self.connected_relay_clients.iter_mut().for_each(|addr| {
let relays_json = json.clone();
addr.do_send(SendRelays { relays_json });
});
}
Err(err) => {
log::error!("Failed to serialize relays: {:?}", err);
}
},
Err(err) => {
log::error!("Failed to get relays: {:?}", err);
}
};
}
}
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impl Actor for AppState {
type Context = Context<Self>;
}
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impl Handler<DisconnectController> for AppState {
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type Result = Result<(), EmgauwaError>;
fn handle(&mut self, msg: DisconnectController, _ctx: &mut Self::Context) -> Self::Result {
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let mut pool_conn = block_on(self.pool.acquire())?;
if let Some((controller, address)) = self.connected_controllers.remove(&msg.controller_uid)
{
if let Err(err) = block_on(controller.c.update_active(&mut pool_conn, false)) {
log::error!(
"Failed to mark controller {} as inactive: {:?}",
controller.c.uid,
err
);
}
// TODO: why does the block_on(send()) version not return? The AppState will be stuck.
//block_on(address.send(ControllerWsAction::Disconnect))??;
address.do_send(ControllerWsAction::Disconnect);
}
Ok(())
}
}
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impl Handler<ConnectController> for AppState {
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type Result = Result<(), EmgauwaError>;
fn handle(&mut self, msg: ConnectController, _ctx: &mut Self::Context) -> Self::Result {
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log::debug!("Connecting controller: {}", msg.controller.c.uid);
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self.connected_controllers
.insert(msg.controller.c.uid.clone(), (msg.controller, msg.address));
Ok(())
}
}
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impl Handler<UpdateRelayStates> for AppState {
type Result = ();
fn handle(&mut self, msg: UpdateRelayStates, _ctx: &mut Self::Context) -> Self::Result {
if let Some((controller, _)) = self.connected_controllers.get_mut(&msg.controller_uid) {
controller.apply_relay_states(&msg.relay_states);
}
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self.notify_relay_clients();
}
}
impl Handler<GetRelays> for AppState {
type Result = Result<Vec<Relay>, EmgauwaError>;
fn handle(&mut self, _msg: GetRelays, _ctx: &mut Self::Context) -> Self::Result {
self.get_relays()
}
}
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impl Handler<Action> for AppState {
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type Result = Result<(), EmgauwaError>;
fn handle(&mut self, msg: Action, _ctx: &mut Self::Context) -> Self::Result {
log::debug!("Forwarding action: {:?}", msg.action);
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if let Some((_, address)) = self.connected_controllers.get(&msg.controller_uid) {
// TODO: why does the block_on(send()) version not return? The AppState will be stuck.
//block_on(address.send(msg.action))?
address.do_send(msg.action);
Ok(())
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} else {
Err(EmgauwaError::Connection(msg.controller_uid))
}
}
}
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impl Handler<ConnectRelayClient> for AppState {
type Result = ();
fn handle(&mut self, msg: ConnectRelayClient, _ctx: &mut Self::Context) -> Self::Result {
self.connected_relay_clients.push(msg.addr);
}
}